F.a.R. Team Devlog

"Dive into the F.a.R. Team Devlog! From dev updates to creative insights, we share everything that goes into crafting our unique gaming experiences."

June 5ft Room Makers 1.0.2 hot fix

As soon as we decided to start working on the 1.1.0 QoL update someone reported a bug on the 1.0.1. We thought “How bad could it be? After all, we fixed a big one”. It was visual. The bug was visual. Think about it, a feature failing is a common...

June 1st Room Makers 1.0.1 hot fix

Last week we took the announcement of Room Makers’ release to an event and, even though reviews were mostly possitive, we gotta admit the final result did not meet our expectaitons of quality. We imagined something like this could happen but we weren’t prepared for the kind of things we...

Building Worlds That Reflect Everyone

Since the team was founded back in 2022, F.a.R. Team has embraced the belief that games are for everyone, and that not only means that accessibility should be our main pillar during development (Which it is), but it also means that representation and diversity are very important things to both...

December 15th update! Working on a DEMO

Last time we ever updated you about the state of our games was back in June 15th- phew that was long ago. Worry not! I’m sure this may not be the first time I say this, but we are not gone. We’ve been dealing with some administrative issues while assisting...

We Took Room Makers to a Festival!

TOP NOTE: Since this festival took place in Argentina, the post will be in Spanish. But worry not! For an English version scroll down past a duck picture. Ya hablamos de Room Makers en el pasado, pero ante la posibilidad de nuevos lectores, no está de más contarles de nuevo...

June 15th Update!

Last time we actually updated you about the contents of our games was August 15th 2023. It’s been a LONG time, but I can promise that none of our projects have been abandoned. In fact, we’ve made tons of progress on all of them, but not much worth to be...

More Characters!

 HAPPY NEW YEAR! (Still January, not late yet.) With that out of the way… As you may remember, back in THIS POST we talked about all the character that were designed at that point for the game. We presented you the humble amount of 7 characters. In today’s post, we’ll talk...

What we're up to

During October and November, the team started working in 4 different projects, which divided us in Team A and team B. Does that mean we are crunching? Not at all! In fact, we haven’t been working much these past months cause of university and such. Does this mean we take...

Character Design on the Farmoxel Project!

Quick update first, from September 15th to September 25th, the main development team was participating on the GBJam 11. When you see this posted, the Jam should be over and the results public. If you want to see our game, you can check it out HERE. Now back to the...

BIG August 15th update!

The past three monts were very important for our team, since we used them to reorgnize the development and to rework mechanics that were flawed and caused performance issues. By reworking these mechanics, many new bugs showed up, and we didn’t want to make a blog about a totally glitched...

May 15th - The big mean bug update!

It feels like we’ve been gone for 3 and a half months… and we’ve been. I’m gonna explain what we’ve done these past months but before let me tell you, this blog is all about bug fixing and technical issues, so it could get kinda boring next to the other...

January 31st Update!

We know it’s been a while since the last time we updated you about the game, but with the holidays we weren’t able to have a proper development schedule. Good thing is that, right now, we are finally back on track to work on the game. Today’s update is one...

November 1st - The Hoe Update!

Welcome The Hoe Update: ~We know what you are thinking. No, this is not a joke about your mom.~ These last two months we were organizing the whole team to guaranty some aspects of the game’s future. What does this mean for you? Nothing! But still, we have some good...

September 1st Update!

After a whole month of complications, we are back on making progress on the game’s development. Currently we are working on a buy/sell system (more on that below), character development, music design, and a ton of bug fixing. Sadly, most of this won’t be finished by the end of the...

September 1st Update!

Our ideal was to create more blogposts during August to talk about trivia on the game’s development. Sadly, it was a tough month for most of the team, so most of the improvements down below, if not all, were made by the lead programmer. Anyway! Cue the bullet-point-list! Now we...

August 1st Update!

It has been a long while since the last time we updated this blog, but we can ensure that we are making progress on the game! Sometimes we make HUGE improvements, and sometimes we fix a couple tiny details. Anyway! Let’s jump to the boring bullet-point-list of all the changes, and...

Features that are already (partially) in the game

I’m sure that none of what I’m about to show you will make you drop your jaw, but I feel the need to have an archive of every single progress made during the development of this game. Crop growing system: There is only one vegetable officially added to the game,...

About the Game

 What is The Farmoxel Project? The Farmoxel Project (This is a placeholder name, don’t get too attached to it), is a resource management farming game in a voxel art style highly inspired in games like ‘Stardew Valley’ and ‘Slime Rancher’. Our main goal is to understand where these games succeeded and where they failed,...