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Showing posts from May, 2022

Features that are already (partially) in the game. -May 29th 2022-

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I'm sure that none of what I'm about to show you will make you drop your jaw, but I feel the need to have an archive of every single progress made during the development of this game. Crop growing system: There is only one vegetable officially added to the game, the carrot. Say hi to the carrot. Carrot.      Orange      Healthy      And voxel. Since the carrot is the only vegetable, it is being used as a test subject for every single feature related to tubers. That being said, there are no seeds in-game (yet), so, with the press of a button, you can plant your own baby carrot. Baby carrots. Once your baby carrots are in fresh soil, ready to grow, you may go to bed (yup, you cannot water them just yet). A couple days later; they'll be bigger. Bigger baby carrots. Alright, yeah, ignore that it is exactly the next day and they're full grown adults now, we, as the developers, can play God for a while to demonstrate a feature. In the actual game, ...

About the game.

  What is The Farmoxel Project? The Farmoxel Project (This is a placeholder name, don't get too attached to it), is a resource management farming game in a voxel art style highly inspired in games like  'Stardew Valley'  and  'Slime Rancher'.  Our main goal is to understand where these games succeeded and where they failed, and try to solve their mistakes. Why is it different from other resource management games? The Farmoxel Project is centered both in the economy and the story. We are working on a script full of plot twists and interesting characters, while figuring out the best way to introduce this story in the gameplay without ruining the player's experience in a resource management game. The game will have a proper ending but, at the same time, will give the player the option to keep working on their farm in an 'uncanonical' way. What is the plot about? Avoiding spoilers, the main character's grandma belongs to a race of powerful people called ...