August 1st update!
It has been a long while since the last time we updated this blog, but we can ensure that we are making progress on the game! Sometimes we make HUGE improvements, and sometimes we fix a couple tiny details. Anyway! Let's jump to the boring bullet-point-list of all the changes, and later I'll explain some of them: -Added a save/load system (still indev). -Added a pause menu. -Added the new customized font. -Changed the sprites of the carrot. -Added a system that'll make adding new crops easier. -Added a new hotbar design. -From now on, the dirt models will dynamically update themselves when detecting another dirt model next to them. -Updated the GUI design. -Updated the explosion animation with new particles. -Slightly modified the FOV and size of the character to adjust the player's view. -Replaced all in game 3D models with new more optimized 3D models. -Fixed bug that allowed you to pick up items under you to fly away with them . -Fixed bug that created client-only ...