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Showing posts from September, 2022

Concept art and the future of the game.

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 After a whole month of complications, we are back on making progress on the game's development. Currently we are working on a buy/sell system (more on that below), character development, music design, and a ton of bug fixing. Sadly, most of this won't be finished by the end of the month. To avoid a disappointing post, we decided to share with you a bit of the current concept art and talk about the future of the game. With that said, let's go! Protagonist's house blueprints The protagonist's house is supposed to be a useful place where the player could feel safe and comfy, that's why the design is focused on coziness and utility.  The first floor has three main things; first, it is the place where the protagonist's grandma will be when she is not working in her bakery. Second, in the kitchen you'll be able to use the various recipes you'll get somewhere else to prepare different dishes. Last, it is the place where you'll be able to manage your st...

September 1st update!

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Our ideal was to create more blogposts during August to talk about trivia on the game's development. Sadly, it was a tough month for most of the team, so most of the improvements down below, if not all, were made by the lead programmer. Anyway! Cue the bullet-point-list! -Now we have our own toon shader! -Now we have our own water shader! -Added the ability to interact with the hotbar using the mouse wheel and numbers from 1 to 0. -Replaced the placeholder for the clock. This is just a concept and will be changed once again in the future. -Added highlights for the hotbar. -Added a dropdown list to select a language. (Full Localization still indev). -Added the option to change between a 24h and 12h clock. -Added the option to change the FOV. -Added the most awaited feature: Closing the inventory with Escape!!!!!! (or E, you choose). -Added a little panel on the pause menu for testers to see the controls. -SEEDS ARE NOW (mostly) FUNCTIONAL. -The pause and option menus now change thei...