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Showing posts from May, 2023

May 15th: The big mean bug update!

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It feels like we've been gone for 3 and a half months... and we've been. I'm gonna explain what we've done these past months but before let me tell you, this blog is all about bug fixing and technical issues, so it could get kinda boring next to the other ones. First, the good ol' bullet-point-list: -FINALLY fixed the big mean bug that allowed the player to plant in the air. -From now on you run by default and you walk by pressing 'Shift'. -From now on you sell in bulk by pressing 'Control' instead of 'Shift'. -Refactored pause and unpause, making it useful for inventory and UI stuff. -Completely revamped dirt's connection system to make it more efficient. -Remade the dialogue system  from the ground up  (Not the final one, but a proof of concept) -Added an Scriptable Object Editor. -Added the ability to close the inventory with Escape. -Added more debug commands. -Added sound volume options. -Added MULTIPLE optimizations to the code. -A...